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In 'Fart Frenzy,' a hilariously offbeat 2D isometric game prototype, you step into the shoes of a beleaguered office secretary attempting to survive the workday without getting caught in embarrassing situations. Crafted with a dash of comedy and a pinch of absurdity, this unique and interactive gaming experience was brought to life by a dedicated team of three individuals in just one week.

01

Game Objective

The primary objective of "Fart Frenzy" is to navigate through the workday without getting caught in embarrassing situations. To achieve this, the player must continuously find creative ways to mask fart noises from their co-workers.

02

Game Mechanics

Noise-Making 

Players must use various objects in the office environment to create noise and divert coworkers‘ attention each time they release gas. This simple yet humorous action is central to the gameplay.

Annoyance Meter

The game features an annoyance meter, which measures how irritated co-workers are by the player's behavior. As the annoyance meter rises, co-workers will avoid the player, creating opportunities for stealthy flatulence.

Embarrassment Meter

An embarrassment meter reflects the character's appearance and mood. As the character becomes more embarrassed, their appearance changes, providing players with a visual indicator of the in-game consequences.

Creative Solutions

Players can experiment with different objects and methods around the office to create noise, providing an interactive and strategic element to the game.

03

Balancing and Pacing

The game spans the duration of a workday, consisting of multiple levels.

As the workday progresses, the game's difficulty curve gradually intensifies, making each level more challenging than the last. This keeps players engaged and motivated to find new, humorous solutions.

The fine balance between creating humor through failure and providing a sense of accomplishment when successfully navigating the challenges.

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